πŸ”§Installation

Here we're going to guide you in the installation of the WEAPONS PACK V1.

First we want you to know that our script only has snippets provided for ox_inventory, if you want to use this for another inventory, you MUST HAVE KNOWLEDGE to do so:

ox_inventory
β€’ You must put this in the OX, ox_inventory/data/weapons

-- WEAPONS PACK V1

['WEAPON_3D'] = {    --weapon spawn name
	label = '3D GLOCK', --name that will show in the inventory
	weight = 100,  --weapons weight
	durability = 0.3,  --weapons durability, 0 means there is none
	ammoname = 'ammo-9'  --weapons ammo type
},

['WEAPON_AK47GOLD'] = {    --weapon spawn name
	label = 'Ak-47 GOLD', --name that will show in the inventory
	weight = 100,  --weapons weight
	durability = 0.3,  --weapons durability, 0 means there is none
	ammoname = 'ammo-rifle'  --weapons ammo type
},

['WEAPON_AR15MDA'] = { --weapon spawn name
	label = 'AR15 MDA', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-rifle', --weapons ammo type
},
	
['WEAPON_ARP'] = { --weapon spawn name
	label = 'ARP', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-rifle', --weapons ammo type
},

['WEAPON_ARPG'] = { --weapon spawn name
	label = 'ARP Gang', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-rifle', --weapons ammo type
},

['WEAPON_ARPINK'] = { --weapon spawn name
	label = 'ARP Pink', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-rifle', --weapons ammo type
},

['WEAPON_ARPRED'] = { --weapon spawn name
	label = 'ARP Red', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-rifle', --weapons ammo type
},

['WEAPON_DRACO'] = { --weapon spawn name
	label = 'Draco Lean', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-rifle', --weapons ammo type
},

['WEAPON_DRACOGOLD'] = { --weapon spawn name
	label = 'Draco Gold', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-rifle', --weapons ammo type
},

['WEAPON_GEN5'] = { --weapon spawn name
	label = 'GEN5', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_G16'] = { --weapon spawn name
	label = 'Glock 16 Crema', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},


['WEAPON_G17'] = { --weapon spawn name
	label = 'Glock 17', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_G17S'] = { --weapon spawn name
	label = 'Glock 17S', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_G19R'] = { --weapon spawn name
	label = 'Glock 19 Red', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_G19W'] = { --weapon spawn name
	label = 'Glock 19 Green', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_G22'] = { --weapon spawn name
	label = 'Glock 22', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_G26'] = { --weapon spawn name
	label = 'Glock 26', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_G40'] = { --weapon spawn name
	label = 'Glock 40', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_GHOST'] = { --weapon spawn name
	label = 'Glock Ghost', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_GLOCKP'] = { --weapon spawn name
	label = 'Glock Pink', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_MICRODRACO'] = { --weapon spawn name
	label = 'Micro Draco', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-rifle', --weapons ammo type
},

['WEAPON_PLR16'] = { --weapon spawn name
	label = 'PLR 16', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-rifle', --weapons ammo type
},

['WEAPON_SBR'] = { --weapon spawn name
	label = 'SBR', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-rifle', --weapons ammo type
},

['WEAPON_G2C'] = { --weapon spawn name
	label = 'TAURESG2C', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_UPD9'] = { --weapon spawn name
	label = 'UPD-9', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

['WEAPON_GLK'] = { --weapon spawn name
	label = 'Glock Kit', --name that will show in the inventory
	weight = 100, --weapons weight
	durability = 0.03, --weapons durability, 0 means there is none
	ammoname = 'ammo-9', --weapons ammo type
},

```

```
β€’ Put this in the OX, ox_inventory/data/weapons in the Component Clip section. 

-- WEAPONS PACK V1
					`COMPONENT_3DGLOCK_CLIP_02`,
					`COMPONENT_GEN5_CLIP_02`,
                    `COMPONENT_glock26s_CLIP_02`,
					`COMPONENT_GLOCK17_CLIP_02`,
					`COMPONENT_GLOCK17S_CLIP_02`,
					`COMPONENT_G19R_CLIP_02`,
					`COMPONENT_GLOCK19X_CLIP_02`,
                    `COMPONENT_GLOCK22_CLIP_02`,
					`COMPONENT_GLOCk40_CLIP_02`,
					`COMPONENT_GLOCKGHOST_CLIP_02`,
					`COMPONENT_APPISTOL_CLIP_02`,
                    `COMPONENT_G2C_CLIP_02`,
					`COMPONENT_GLK_CLIP_02`,

-- WEAPONS PACK V1
					`COMPONENT_PRL16_CLIP_02`,
					`COMPONENT_ARPISTOL_CLIP_02`,
					`COMPONENT_GOLDAK_CLIP_02`,
					`COMPONENT_AR15MORADA_CLIP_02`,
					`COMPONENT_ARPINK_CLIP_02`,
					`COMPONENT_ARPRED_CLIP_02`,
					`COMPONENT_DRACO_CLIP_02`,
					`COMPONENT_DRACOGOLD_CLIP_02`,
                    `COMPONENT_SBR_CLIP_02`,

```

Place images in ox_inventory/html/images.

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