Installation
Last updated
Last updated
Here we're going to guide you in the installation of the WEAPONS PACK V1.
First we want you to know that our script only has snippets provided for ox_inventory, if you want to use this for another inventory, you MUST HAVE KNOWLEDGE to do so:
Place images in ox_inventory/html/images.
β’ You must put this in the OX, ox_inventory/data/weapons
-- WEAPONS PACK V1
['WEAPON_3D'] = { --weapon spawn name
label = '3D GLOCK', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.3, --weapons durability, 0 means there is none
ammoname = 'ammo-9' --weapons ammo type
},
['WEAPON_AK47GOLD'] = { --weapon spawn name
label = 'Ak-47 GOLD', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.3, --weapons durability, 0 means there is none
ammoname = 'ammo-rifle' --weapons ammo type
},
['WEAPON_AR15MDA'] = { --weapon spawn name
label = 'AR15 MDA', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-rifle', --weapons ammo type
},
['WEAPON_ARP'] = { --weapon spawn name
label = 'ARP', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-rifle', --weapons ammo type
},
['WEAPON_ARPG'] = { --weapon spawn name
label = 'ARP Gang', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-rifle', --weapons ammo type
},
['WEAPON_ARPINK'] = { --weapon spawn name
label = 'ARP Pink', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-rifle', --weapons ammo type
},
['WEAPON_ARPRED'] = { --weapon spawn name
label = 'ARP Red', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-rifle', --weapons ammo type
},
['WEAPON_DRACO'] = { --weapon spawn name
label = 'Draco Lean', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-rifle', --weapons ammo type
},
['WEAPON_DRACOGOLD'] = { --weapon spawn name
label = 'Draco Gold', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-rifle', --weapons ammo type
},
['WEAPON_GEN5'] = { --weapon spawn name
label = 'GEN5', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_G16'] = { --weapon spawn name
label = 'Glock 16 Crema', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_G17'] = { --weapon spawn name
label = 'Glock 17', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_G17S'] = { --weapon spawn name
label = 'Glock 17S', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_G19R'] = { --weapon spawn name
label = 'Glock 19 Red', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_G19W'] = { --weapon spawn name
label = 'Glock 19 Green', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_G22'] = { --weapon spawn name
label = 'Glock 22', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_G26'] = { --weapon spawn name
label = 'Glock 26', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_G40'] = { --weapon spawn name
label = 'Glock 40', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_GHOST'] = { --weapon spawn name
label = 'Glock Ghost', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_GLOCKP'] = { --weapon spawn name
label = 'Glock Pink', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_MICRODRACO'] = { --weapon spawn name
label = 'Micro Draco', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-rifle', --weapons ammo type
},
['WEAPON_PLR16'] = { --weapon spawn name
label = 'PLR 16', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-rifle', --weapons ammo type
},
['WEAPON_SBR'] = { --weapon spawn name
label = 'SBR', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-rifle', --weapons ammo type
},
['WEAPON_G2C'] = { --weapon spawn name
label = 'TAURESG2C', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_UPD9'] = { --weapon spawn name
label = 'UPD-9', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
['WEAPON_GLK'] = { --weapon spawn name
label = 'Glock Kit', --name that will show in the inventory
weight = 100, --weapons weight
durability = 0.03, --weapons durability, 0 means there is none
ammoname = 'ammo-9', --weapons ammo type
},
```
```
β’ Put this in the OX, ox_inventory/data/weapons in the Component Clip section.
-- WEAPONS PACK V1
`COMPONENT_3DGLOCK_CLIP_02`,
`COMPONENT_GEN5_CLIP_02`,
`COMPONENT_glock26s_CLIP_02`,
`COMPONENT_GLOCK17_CLIP_02`,
`COMPONENT_GLOCK17S_CLIP_02`,
`COMPONENT_G19R_CLIP_02`,
`COMPONENT_GLOCK19X_CLIP_02`,
`COMPONENT_GLOCK22_CLIP_02`,
`COMPONENT_GLOCk40_CLIP_02`,
`COMPONENT_GLOCKGHOST_CLIP_02`,
`COMPONENT_APPISTOL_CLIP_02`,
`COMPONENT_G2C_CLIP_02`,
`COMPONENT_GLK_CLIP_02`,
-- WEAPONS PACK V1
`COMPONENT_PRL16_CLIP_02`,
`COMPONENT_ARPISTOL_CLIP_02`,
`COMPONENT_GOLDAK_CLIP_02`,
`COMPONENT_AR15MORADA_CLIP_02`,
`COMPONENT_ARPINK_CLIP_02`,
`COMPONENT_ARPRED_CLIP_02`,
`COMPONENT_DRACO_CLIP_02`,
`COMPONENT_DRACOGOLD_CLIP_02`,
`COMPONENT_SBR_CLIP_02`,
```